You can also, as The New York Times reported , learn pretty much the entire game. Not to spoil the story, but yes, the single player campaign is a basic tutorial at first, but it goes on to teach you things like "concentration grenade throws and shotgun spread control," how to manage your HQ, secure routes, "and build bunkers and deploy defense zones and save squads to a wider range of locations that will improve your chances at the end of a battle," and what the heck the ear tickling thing is called as it warps the battlefield and what happens if you use the "mercenary key" on it ("which is an alien invasion and you get to see all the aliens get turned into refugees, but you still get XP," according to Littman).
In multiplayer, you can choose from one of four clans, each a faction within the game's fictional universe, as well as four standard types of allies available to them: cavalry, engineers, infantry, and anti-tank weapons. Support, for those allies that aren't on your side right away, involves using helicopters and the grouse ("These are birds in the game," Littman says, "whereas in real life they're actual birds, but that's a detail that I don't want to get into right now."). As in Company of Heroes 2, it is possible to place Orders to your allies throughout the map; as troops move around, attackers and defenders alike can mindlessly pick them up to move them around and fire at enemies, usually with orders like "Attack the enemy on all sides!" and "Destroy machine gun nests!" d2c66b5586