Titanic: Adventure Out Of Time gives the game its name as the more in-depth of the two games. It relies on the same AutoMagic engine as Loom, adding a few extra things like additional characters and an expanded ending. Sadly, the spirit of the original game is missing; the ingredients are all here, but either the recipe or the cooking process is very different. The best one can say is that 1.3 is the closest thing to the original. All that has changed is some stronger graphics and some more playable characters.
The main character is alone in the ship. He wishes to yearn and avoid the paradox of his purpose. Instead, he is closed; this allows him to make more choices but also makes him unknowable to other people. He speaks with the passengers, learns from their experiences, and uses the chaos of their narrative as his own. While the game has a very tight story, it also has a vast world to explore.
The short opening sequence provides a nice peek into the Holmes' world. A book falls and your life flashes before your eyes. By that point, you are fully invested in the story that the passenger's are telling and the core of the game is complete.
The best PC adventure designers of the first generation were probably the U.K. duo of Chris Woods and Dave Howe. The designers of The Book of Unwritten Tales have taken a different approach. They have attempted to combine the best aspects the designers of the old, structured adventure games. They have done a very good job with that. They have also attempted to take away some of the feature the old style game had to offer, such as the overbearing author and interactive fiction style of the original story.
At this point Loom is not only the more powerful game, it has the better game. At one point early in he game you can finally gather enough money to purchase your movie ticket to the next location. Another major feature is the character interaction. Much of the game is a puzzle of interaction. d2c66b5586